Gamification Assignment Help

Gamification Assignment

Review the learning resources for this week related to gamification. You will want to take notes on the videos in order to respond to the following prompts:

  • What is “gamification?” Why is gamification so motivating?
  • What are some important elements of gamification?
  • What industries are using gamification to change behaviors?
  • Use gamification to develop a plan to complete your final project or some other goal that is important to you.

Remember to use your own words, using your best writing skills, cite your sources, and provide a reference list.

DISCUSSION 2

After reviewing this week’s learning resources, respond to the following prompts:

  • Discuss how entertainment has shaped and been shaped society. Provide some examples. 
  • What do you think are the benefits and challenges of having readily available entertainment at our fingertips?
  • Shear (2019) observed that throughout most of history, entertainment was a “multi-player” endeavor, but somewhere along the way, it became a solitary activity. Why do you think this occurred? How can entertainment technology be used to promote a greater sense of community? 

Gamification Assignment Help

Gamification Assignment Remember to use your own words, using your best writing skills, cite your sources, and provide a reference list.

READINGS

American Academy of Pediatrics (2016, October 21). American Academy of Pediatrics announces new recommendations for children’s media use [Press

       release]. https://services.aap.org/en/news-room/news-releases/aap/2016/aap-announces-new-recommendations-for-media-use/

American Academy of Pediatrics (n.d.). Family media plan. Healthchildren.org. https://www.healthychildren.org/English/media/Pages/default.aspx?

       gl=1*vhs6vs*_ga*MTAxMTI1MTI1LjE2Mjc0MTk1Mjg.*_ga_FD9D3XZVQQ*MTYyNzQxOTUyNy4xLjEuMTYyNzQxOTU5OS4w&_ga=2.195427436.

       1574012324.1627419528-101125125.1627419528#home

Gamify (2020, April 19). Top 4 gamification techniques [Video]. YouTube. https://www.youtube.com/watch?v=iX3zQo_TCM0

Giegengack, J. (2018, September). The price of free entertainment [Video]. TED Conferences. 

Hadlington, L., White, H., & Curtis, S. (2019). “I cannot live without my [tablet]”: Children’s experiences of using tablet technology within the home. Computers

     Gamification Assignment  in Human Behavior, 94, 19-24. https://doi-org.ezproxy.umgc.edu/10.1016/j.chb.2018.12.043

Heid, M. (2019, May 29). Experts say “how much” is the wrong way to assess screen time. Time. https://time.com/5592329/experts-say-how-much-is-the-

       wrong-way-to-assess-screen-time/

How to ADHD. (2016, July 23). How to turn your life into a video game [Video]. YouTube. https://www.youtube.com/watch?v=YxsAxi30BYw

Im, K. (2021, July). Art and technology [PowerPoint slides]. LEO@UMGC.

https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215356/View

Im, K. (2021, July). Modern trends in Entertainment [PowerPoint slides]. LEO@UMGC. 

https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215366/View

Im, K. (2021, July). Music and technology [PowerPoint slides]. LEO@UMGC.

https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215357/View

Im, K. (2021, July). BEHS 103 – Week 7 – Storytelling and technology [PowerPoint slides]. Brightspace.

https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215355/View

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